Available Enchantments List
Category: Enchants
To view all in-game enchants use command /enchants
Following enchants are disabled: Cutter, Temper, Dragonfire Arrows, Lingering.
| Enchant Name | Summary | Max Level | Usable on | Value |
|---|---|---|---|---|
| Auto Reel | Automatically pulls in the fishing hook when a fish bites. | I | Fishing Rod | 1 |
| Bane of Netherspawn | Boosts damage against Nether-dwelling mobs. | V | Sword, Axe | 10 |
| Blast Mining | Breaks blocks using explosive force. | V | Pickaxe, Shovel | 2 |
| Blindness | Causes the target to lose visibility temporarily. | II | Sword, Axe | 10 |
| Bomber | Fires TNT instead of arrows from a bow. | III | Bow | 1 |
| Cold Steel | Inflicts a Mining Fatigue effect on attackers. | III | Armor | 5 |
| Confusing Arrows | Arrows cause a disorienting Nausea effect on hit. | III | Bow | 10 |
| Confusion | Induces a Nausea effect on struck targets. | II | Sword, Axe | 10 |
| Curse of Breaking | Increases durability loss when using the item. | III | All Items | 10 |
| Curse of Death | Killing another player may result in your own death. | III | Sword, Axe | 2 |
| Curse of Drowned | May summon a Drowned when fishing. | III | Fishing Rod | 5 |
| Curse of Fragility | Prevents item repair or disenchanting via grindstone or anvil. | I | All Items | 10 |
| Curse of Mediocrity | Reduces the quality of loot from blocks and mobs. | III | All Items | 5 |
| Curse of Misfortune | Greatly reduces or eliminates loot from blocks and mobs. | III | All Items | 5 |
| Cutter (Disabled) | Damages and drops pieces of the target's armor. | III | Sword, Axe | 2 |
| Darkness Arrows | Arrows inflict a Darkness effect, obscuring vision. | III | Bow | 10 |
| Darkness Cloak | Causes attackers to experience a Darkness effect. | III | Armor | 10 |
| Decapitator | Allows you to collect the head of a defeated enemy. | II | Sword, Axe | 2 |
| Double Catch | Doubles the quantity of items caught while fishing. | III | Fishing Rod | 2 |
| Double Strike | Doubles the damage dealt with a single hit. | II | Sword, Axe | 1 |
| Dragonfire Arrows (Disabled) | Arrows apply a Dragon's Breath effect on impact. | III | Bow | 2 |
| Electrified Arrows | Summons lightning upon hitting a target. | III | Bow | 5 |
| Elemental Protection | Decreases damage from potions and elemental sources. | IV | Armor | 10 |
| Ender Bow | Shoots Ender Pearls instead of arrows. | I | Bow | 1 |
| Exhaust | Inflicts a Hunger effect on struck targets. | IV | Sword, Axe | 10 |
| Explosive Arrows | Arrows cause an explosion upon impact. | III | Bow | 5 |
| Fire Shield | Sets attackers on fire upon hitting you. | IV | Armor | 2 |
| Flare | Places a torch at the location where an arrow lands. | I | Bow | 5 |
| Flame Walker | Grants the ability to walk on lava and immunity to magma damage. | II | Boots | 1 |
| Ghast | Fires Fireballs instead of arrows from a bow. | I | Bow | 1 |
| Glass Breaker | Instantly shatters glass blocks. | I | Pickaxe, Shovel, Axe | 10 |
| Hardened | Provides a Resistance effect when taking damage. | II | Armor | 5 |
| Haste | Grants a Haste effect while mining. | III | Pickaxe, Shovel, Axe | 2 |
| Hover | Arrows cause targets to levitate briefly. | III | Bow | 10 |
| Ice Aspect | Freezes and slows down struck targets. | III | Sword, Axe | 10 |
| Ice Shield | Freezes and slows attackers upon hitting you. | III | Armor | 10 |
| Infernus | Trident attacks ignite the target. | III | Trident | 10 |
| Jumping | Grants a Jump Boost effect to the wearer. | II | Boots | 2 |
| Kamikadze | Triggers an explosion upon the wearer's death. | III | Armor | 5 |
| Lingering (Disabled) | Arrows leave a lingering effect cloud on impact. | III | Bow | 2 |
| Lucky Miner | Increases experience points gained from mining blocks. | III | Pickaxe, Shovel | 5 |
| Night Vision | Provides Night Vision effect to the wearer. | I | Helmet | 1 |
| Nimble | Moves entity drops directly to your inventory. | I | Sword, Axe | 2 |
| Paralyze | Applies a Mining Fatigue effect to struck targets. | V | Sword, Axe | 5 |
| Poisoned Arrows | Arrows inflict a Poison effect on hit. | III | Bow | 5 |
| Rage | Grants a Strength effect during combat. | II | Sword, Axe | 5 |
| Rebound | Mimics landing on a Slime Block when falling. | I | Boots | 2 |
| Regrowth | Gradually restores health over time. | IV | Armor | 2 |
| Replanter | Automatically replants crops upon harvesting or right-clicking. | I | Hoe | 1 |
| Restore | Prevents an item from breaking once. | III | All Items | 2 |
| River Master | Extends the casting distance of a fishing rod. | V | Fishing Rod | 10 |
| Rocket | Launches struck targets high into the air. | III | Sword, Axe | 5 |
| Saturation | Gradually restores hunger over time. | II | Armor | 2 |
| Seasoned Angler | Boosts experience points gained from fishing. | III | Fishing Rod | 5 |
| Silk Chest | Allows chests to drop while retaining their contents. | I | Pickaxe | 1 |
| Silk Spawner | Provides a chance to obtain a Monster Spawner when mining. | I | Pickaxe | 1 |
| Smelter | Automatically smelts dropped items based on their recipes. | V | Pickaxe, Shovel | 5 |
| Sniper | Increases the speed of arrows fired from a bow. | II | Bow | 10 |
| Soulbound | Keeps the item in your inventory upon death. | I | All Items | 2 |
| Speed | Grants a Speed effect to the wearer. | II | Boots | 2 |
| Stopping Force | Reduces knockback taken when hit. | III | Armor | 5 |
| Survivalist | Automatically cooks raw fish caught while fishing. | I | Fishing Rod | 2 |
| Swiper | Steals experience points from struck players. | III | Sword, Axe | 2 |
| Telekinesis | Moves block loot directly to your inventory. | I | Pickaxe, Shovel, Axe | 1 |
| Temper (Disabled) | Increases damage dealt as your health decreases. | V | Sword, Axe | 1 |
| Thunder | Summons lightning on the target, dealing extra damage. | V | Sword, Axe | 5 |
| Thrifty | Allows mobs to drop their spawn eggs. | III | Sword, Axe | 2 |
| Treefeller | Cuts down an entire tree with one hit. | I | Axe | 2 |
| Tunnel | Mines larger areas (1x2, 2x2, or 3x3) at once. | III | Pickaxe, Shovel | 1 |
| Vampire | Drains health from the target to heal the attacker. | III | Sword, Axe | 2 |
| Vampiric Arrows | Restores health to the shooter when arrows hit. | III | Bow | 2 |
| Veinminer | Mines an entire ore vein with one hit. | III | Pickaxe | 1 |
| Village Defender | Increases damage dealt to Illagers. | V | Sword, Axe | 10 |
| Water Breathing | Grants the ability to breathe underwater. | I | Helmet | 1 |
| Wisdom | Increases experience points gained from killing mobs. | V | Sword, Axe | 5 |
| Wither | Applies a Wither effect to struck targets. | II | Sword, Axe | 5 |
| Withered Arrows | Arrows inflict a Wither effect on hit. | III | Bow | 5 |